Hangul Serious Game for Childhood using Whole Language Approach
نویسندگان
چکیده
منابع مشابه
Serious Use of a Serious Game for Language Learning
The Tactical Language and Culture Training System (TLCTS) helps learners acquire basic communicative skills in foreign languages and cultures. Learners acquire communication skills through a combination of interactive lessons and serious games. Artificial intelligence plays multiple roles in this learning environment: to process the learner’s speech, to interpret and evaluate learner actions, t...
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In this paper, we present I-FLEG, a serious language game designed for interactively learning French as a second language. The game is integrated in Second Life and exploits the 3D virtual reality environment provided by this platform to implement immersive, learn-by-doing techniques that have proved to be among the most effective learning strategies in second language acquisition. Furthermore,...
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Serious games play an important role in education. The interplay of education and gameplay induces to higher motivation of players and enhance their learning success. Serious games development implies programming knowledge and didactical knowledge. However educators are not able to develop such games on their own due to lack of programming and game design skills. In our research, we focus on a ...
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We describe a web-enabled serious game intended to help German-speaking beginner students of English improve their generative and auditory competence. The tool is built on top of the existing CALL-SLT platform, the architecture of which is briefly described. It offers a short course of 8 interactive lessons using a combined vocabulary of about 450 words, and was developed in collaboration with ...
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In this demonstration we will present technologies that enable learners to engage in spoken conversations in foreign languages, integrating intelligent tutoring and serious game capabilities into a package that helps learners quickly acquire communication skills. Conversational AI technologies based on the SAIBA framework for dialog modeling are realized in this 3-D game environment. Participan...
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ژورنال
عنوان ژورنال: The Journal of the Korea Contents Association
سال: 2016
ISSN: 1598-4877
DOI: 10.5392/jkca.2016.16.02.449